Lead Software Engineer in CI/CD for Game Platforms
E
Electronic Arts (EA)
📍 vancouver, metro vancouver regional district, Canada
Job Description
Shape the future of gaming as a Lead Software Engineer specializing in CI/CD platforms. This hybrid role empowers you to enhance build systems, streamline automation, and improve developer workflows.
Reporting to a Senior Technical Director, you'll be part of the Game Developer Experience (GDX) team. Your work will focus on building and scaling CI ecosystems that are pivotal to enhancing the performance and reliability of multiple games in development. Collaboration with studio partners is key to this mission.
Key Responsibilities:
• Build CI/CD pipelines with industry-leading tools
• Create automation scripts in C#, Bash, or similar
• Diagnose build failures to bolster reliability
• Support and improve Git-based workflows including Perforce
• Employ Terraform and Chef for infrastructure management
Requirements:
• 7+ years of software engineering experience required
• Proficient in build or release management systems
• Expertise in CI/CD methodologies
Reporting to a Senior Technical Director, you'll be part of the Game Developer Experience (GDX) team. Your work will focus on building and scaling CI ecosystems that are pivotal to enhancing the performance and reliability of multiple games in development. Collaboration with studio partners is key to this mission.
Key Responsibilities:
• Build CI/CD pipelines with industry-leading tools
• Create automation scripts in C#, Bash, or similar
• Diagnose build failures to bolster reliability
• Support and improve Git-based workflows including Perforce
• Employ Terraform and Chef for infrastructure management
Requirements:
• 7+ years of software engineering experience required
• Proficient in build or release management systems
• Expertise in CI/CD methodologies