Responsibilities
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Lead engine-driven projects from concept through delivery, building demos, bespoke tools, and integrated simulations. Exploit and extend game and simulation engines to meet performance, quality, and interoperability goals. Design and implement robust systems using C++, Python, and Lua to automate workflows and integrate third-party tools. Drive engine maintenance and optimisation, including profiling, memory and CPU tuning, and platform-specific improvements. Collaborate across disciplines with systems engineers, software teams, Human Factors designers, and IT to deliver cohesive solutions. Rapidly prototype and iterate, turning experimental ideas into validated features and production-ready components. Mentor and document: capture knowledge, run workshops, and support junior engineers to raise team capability. Required Skillset & Experience
Degree in a S...