Superpowers
you have are
High-poly sculpt in Zbrush;SubD modeling in Max / Maya;Character topology for animation;Strong knowledge of anatomy;Ability to create UV mapping and texture baking (normal, AO, etc.);Texturing in Substance Painter and/or hand-painted texturing;Good understanding of modern pipelines and requirements for stylized character creation;Ability to follow and correctly interpret/improve the concept idea;Relevant portfolio with examples of works in the corresponding direction;Teamwork skills. You’re a rockstar
if you have
Work experience with game engines;Drawing skills;Good understanding of the rigging and animation process;Intermediate English level and above. As a part of Room 8
studio, you will
Create high-pol...